


With this done, stand on the blue platform to the left to make sure the platform they are jumping to is raised.įor the final stage grab the yellow orb and throw it on the switch where the yellow wire is L shaped. At the raised area, you need to give the saw the blue orb to lower it, and place the second red orb in front of it so they can leap over. Directly before the tube saws, place a green orb then a red orb to give your possibilities speed and height. At this point, you have two red orbs, a green orb, and a blue orb. Stand on the blue platform on the right, and the possibilities will break these barriers too. Next, put the green orb on the very first switch, and the red orb in the switch to the right (directly opposite the where you got the blue one). This will speed them up so they destroy the barriers, letting you grab the blue orb. Take this green orb back to the start and throw it on the switch to the left, while stepping on the blue platform to reroute the possibilities. Go stand on that platform before they get there - this will lift you up to grab the the green orb there. Place it on the switch just before the tube of rotating saws - this will reroute the possibilities to a switch that spins the platform a the end upwards. Next up, go past the complex junction and grab the red orb. Standing on the switch as you grab the yellow orb will activate a platform near the start that changes their path, so just stay where you are and the possibilities will complete first stage from here. Now we just need to rework the route of the possibilities. Jump on it, grab the yellow orb, and toss it to the wire. However, they will activate a switch that will let you reach the higher rotating platform. They will now be heavy enough to run past the wind, but will now run off the end. Go grab the next blue orb and throw it into their path. However, the wind will now blow them off. This will lower it so they can run over it. Next, grab the blue orb and throw it at the column the possibilities are currently running into. Fight your way through the catacombs of Savali and close the rift at the center, then send Clank into th anomaly one last time.įirst off, break the boxes in the path of your possibilities, then jump on the platform, grab the yellow orb, and throw it at the switch to raise the platform up. On your second trip back to Savali, Clank will need to enter an anomaly to retrieve the interdimensional map hidden there by the monks. Press circle to teleport to the exit and move to the next challenge. Watch them run to the exit to open the door. Retrieve the red orb and toss it into the port closest to the raised platform your own so that the potential Kits jump and land where you are.

Grab the red orb from the path on the right and toss it into the port right in front of the button where you picked up the second yellow orb so that the potential Kits fly over the button, causing the platform your own to raise. Turn right and walk to the end of the path, break the boxes, and throw the yellow orb in the spinner port to rotate the platform in front of it. On the other side, break the boxes and head forward to grab another yellow orb. Toss the yellow orb into the port and run through it to send yourself down the wire. Head straight forward and grab the yellow orb. Approach the anomaly and press triangle to send Kit in. Near the start of this level, you'll encounter a Seekerpede trapped in an anomaly. Press circle to teleport to the exit and enter the next challenge.Īfter meeting Emporer Nefarious on your second trip to Zurkie's, Rivet and Kit head back to Sargasso to stop Emporer Nefarious from destroying Rivet's home planet. The blue orb goes in the saw, the red orb goes in the furthest port, and the green orb goes in the port right before the red one. Grab the green orb, blue orb, and red orb and head back to the center. At the top, put the red orb in the smasher and the blue orb in the tall pillar to lower it down. Take both orbs then head back to the elevator. Put the red orb in the port behind you on the left side of the main path and use it to jump onto the high pillar where the blue orb is. Jump onto the elevator and grab the red orb. In the next chamber, break the boxes ahead of you and take the right path. Stand on the blue button and watch your potentials open the door. Retrieve the blue orb from the saw and head back to toss it into the very first port. Grab the second blue orb on top and load it into the spinning saw straight ahead to lower it so it breaks the polyhedrals. Toss the blue orb into the floating platform to weigh it down. Start by heading straight down the path and break the boxes to get the blue orb.
